Design Case Study

Gustav Arnetz

Design Case Study

Gustav Arnetz

Design Case Study

Gustav Arnetz

Design Case Study

Gustav Arnetz

about

This project's objective was to explore the UX & UI aspects of Elden Ring, culminating in the creation of a detailed case study that encompasses evolved wireframes and UI designs.

Roles & responsibilities

My responsibility was to improve the Elden Ring experience working through the UX and UI design process. This included creating Player Journeys, Flow Charts, Wireframes, and Mock-ups.

timeline

January & February 2024.

Challenges

  • Consider game mechanics from the player's perspective

  • Understanding player emotions and experiences

  • Improving UX/UI of a well established game

  • Recreating the UI of the game

PLAYER JOURNEY

PAPER PROTOTYPE

FLOWCHART

WIREFRAMES

Home

Gameplay

inventory

UI MOODBOARD

UI STYLEGUIDE

ui MOCKUPS

Home

Gameplay

inventory

accessibility

color blindness test

CONCLUSION

This project was all about transforming the game's UX/UI, guided by player feedback and emotional insights. The changes focused on creating a more intuitive and immersive experience tailored to player preferences, highlighting the importance of a player-first approach in game design.