about
This project's objective was to explore the UX & UI aspects of Elden Ring, culminating in the creation of a detailed case study that encompasses evolved wireframes and UI designs.
Roles & responsibilities
My responsibility was to improve the Elden Ring experience working through the UX and UI design process. This included creating Player Journeys, Flow Charts, Wireframes, and Mock-ups.
timeline
January & February 2024.
Challenges
Consider game mechanics from the player's perspective
Understanding player emotions and experiences
Improving UX/UI of a well established game
Recreating the UI of the game
design process
PLAYER JOURNEY
PAPER PROTOTYPE
FLOWCHART
WIREFRAMES
Home
Gameplay
inventory
UI MOODBOARD
UI STYLEGUIDE
ui MOCKUPS
Home
Gameplay
inventory
accessibility
color blindness test
CONCLUSION
This project was all about transforming the game's UX/UI, guided by player feedback and emotional insights. The changes focused on creating a more intuitive and immersive experience tailored to player preferences, highlighting the importance of a player-first approach in game design.